Name | Description |
HP | Increases max HP by X |
Strength | Increases Strength by X |
Magic | Increases Magic by X |
Resist Fire | Increases fire resistance by X% |
Resist Lightning | Increases lightning resistance by X% |
Resist Ice | Increases ice resistance by X% |
Resist Water | Increases water resistance by X% |
Resist Earth | Increases earth resistance by X% |
Resist Wind | Increases wind resistance by X% |
Resist Physical | Increases physical resistance by X% |
Resist Magic | Increases magic resistance by X% |
Resist Damage | Increases both physical and magic resistance by X% |
Resist Deprotect | Increases Deprotect resistance by X% |
Resist Deshell | Increases Deshell resistance by X% |
Resist Debravery | Increases Debravery resistance by X% |
Resist Defaith | Increases Defaith resistance by X% |
Resist Slow | Increases Slow resistance by X% |
Resist Poison | Increases Poison resistance by X% |
Resist Weak | Increases Weak resistance by X% |
Resist Curse | Increases Curse resistance by X% |
Resist Pain | Increases Pain resistance by X% |
Resist Fog | Increases Fog resistance by X% |
Resist Daze | Increases Daze resistance by X% |
Resist Death | Increases Death resistance by X% |
Critical: Protect | Casts Protect when HP is low. Functions only once per battle |
Auto-Protect | Casts Protect at the start of battle |
Critical: Shell | Casts Shell when HP is low. Functions only once per battle |
Auto-Shell | Casts Shell at the start of battle |
Critical: Veil | Casts Veil when HP is low. Functions only once per battle |
Auto-Veil | Casts Veil at the start of battle |
Critical: Bravery | Casts Bravery when HP is low. Functions only once per battle |
Auto-Bravery | Casts Bravery at the start of battle |
Critical: Faith | Casts Faith when HP is low. Functions only once per battle |
Auto-Faith | Casts Faith at the start of battle |
Critical: Vigilance | Casts Vigilance when HP is low. Functions only once per battle |
Auto-Vigilance | Casts Vigilance at the start of battle |
Critical: Barfire | Casts Barfire when HP is low. Functions only once per battle |
Auto-Barfire | Casts Barfire at the start of battle |
Critical: Barfrost | Casts Barfrost when HP is low. Functions only once per battle |
Auto-Barfrost | Casts Barfrost at the start of battle |
Critical: Barthunder | Casts Barthunder when HP is low. Functions only once per battle |
Auto-Barthunder | Casts Barthunder at the start of battle |
Critical: Barwater | Casts Barwater when HP is low. Functions only once per battle |
Auto-Barwater | Casts Barwater at the start of battle |
Critical: Haste | Casts Haste when HP is low. Functions only once per battle |
Auto-Haste | Casts Haste at the start of battle |
Critical: Tetradefense | Casts Protect, Shell, Veil and Vigilance the first time HP is low |
Auto-Tetradefense | Casts Protect, Shell, Veil and Vigilance at the start of battle |
CP: x2 | Double the CP awarded after battles |
Improved Potions | Double the restorative effect of Potions |
ATB Advantage | Charges a single ATB gauge segment prior to battle |
First Strike | ATB gauge is fully charged at the start of battle |
Improved Evasion | enhances Evade auto-ability |
Time Extension | grants more Target Time for battles |
Victory: TP Charge | improves TP gain from winning battle |
Shroud Scavenger | Increases the odds of obtaining shrouds after battle |
Item Scavenger | Increases the odds of obtaining items after battles |
Item Collector | Increases the odds of obtaining rare items after battles |
Kill: Libra | provides information from a defeated enemy |
Kill: ATB Charge | Restores a small amount of ATB gauge each time an enemy is defeated |
Kill: TP Charge | Restores a small amount of TP each time an enemy is defeated |
Resist Elements | Increases all elemental resistances by X% |
Rapid Recovery | Reduces duration of status ailments on character |
Resilience +20% | 20% resistance to all negative statuses |
Resilience +25% | 25% resistance to all negative statuses |
Uncapped Damage | Raises the damage cap from 99,999 to 999,999 |
Random: Fire Eater | Occasionally absorbs fire damage as HP |
Random: Ice Eater | Occasionally absorbs ice damage as HP |
Random: Lightning Eater | Occasionally absorbs lightning damage as HP |
Random: Water Eater | Occasionally absorbs water damage as HP |
Random: Wind Eater | Occasionally absorbs wind damage as HP |
Random: Earth Eater | Occasionally absorbs earth damage as HP |
Random: Nullify Damage | Occasionally reduces damage to 0 |