Accessory Effects
Name | Description |
HP | Increases max HP by X |
Strength | Increases Strength by X |
Magic | Increases Magic by X |
Resist Fire | Increases fire resistance by X% |
Resist Lightning | Increases lightning resistance by X% |
Resist Ice | Increases ice resistance by X% |
Resist Water | Increases water resistance by X% |
Resist Earth | Increases earth resistance by X% |
Resist Wind | Increases wind resistance by X% |
Resist Physical | Increases physical resistance by X% |
Resist Magic | Increases magic resistance by X% |
Resist Damage | Increases both physical and magic resistance by X% |
Resist Deprotect | Increases Deprotect resistance by X% |
Resist Deshell | Increases Deshell resistance by X% |
Resist Debravery | Increases Debravery resistance by X% |
Resist Defaith | Increases Defaith resistance by X% |
Resist Slow | Increases Slow resistance by X% |
Resist Poison | Increases Poison resistance by X% |
Resist Weak | Increases Weak resistance by X% |
Resist Curse | Increases Curse resistance by X% |
Resist Pain | Increases Pain resistance by X% |
Resist Fog | Increases Fog resistance by X% |
Resist Daze | Increases Daze resistance by X% |
Resist Death | Increases Death resistance by X% |
Critical: Protect | Casts Protect when HP is low. Functions only once per battle |
Auto-Protect | Casts Protect at the start of battle |
Critical: Shell | Casts Shell when HP is low. Functions only once per battle |
Auto-Shell | Casts Shell at the start of battle |
Critical: Veil | Casts Veil when HP is low. Functions only once per battle |
Auto-Veil | Casts Veil at the start of battle |
Critical: Bravery | Casts Bravery when HP is low. Functions only once per battle |
Auto-Bravery | Casts Bravery at the start of battle |
Critical: Faith | Casts Faith when HP is low. Functions only once per battle |
Auto-Faith | Casts Faith at the start of battle |
Critical: Vigilance | Casts Vigilance when HP is low. Functions only once per battle |
Auto-Vigilance | Casts Vigilance at the start of battle |
Critical: Barfire | Casts Barfire when HP is low. Functions only once per battle |
Auto-Barfire | Casts Barfire at the start of battle |
Critical: Barfrost | Casts Barfrost when HP is low. Functions only once per battle |
Auto-Barfrost | Casts Barfrost at the start of battle |
Critical: Barthunder | Casts Barthunder when HP is low. Functions only once per battle |
Auto-Barthunder | Casts Barthunder at the start of battle |
Critical: Barwater | Casts Barwater when HP is low. Functions only once per battle |
Auto-Barwater | Casts Barwater at the start of battle |
Critical: Haste | Casts Haste when HP is low. Functions only once per battle |
Auto-Haste | Casts Haste at the start of battle |
Critical: Tetradefense | Casts Protect, Shell, Veil and Vigilance the first time HP is low |
Auto-Tetradefense | Casts Protect, Shell, Veil and Vigilance at the start of battle |
CP: x2 | Double the CP awarded after battles |
Improved Potions | Double the restorative effect of Potions |
ATB Advantage | Charges a single ATB gauge segment prior to battle |
First Strike | ATB gauge is fully charged at the start of battle |
Improved Evasion | enhances Evade auto-ability |
Time Extension | grants more Target Time for battles |
Victory: TP Charge | improves TP gain from winning battle |
Shroud Scavenger | Increases the odds of obtaining shrouds after battle |
Item Scavenger | Increases the odds of obtaining items after battles |
Item Collector | Increases the odds of obtaining rare items after battles |
Kill: Libra | provides information from a defeated enemy |
Kill: ATB Charge | Restores a small amount of ATB gauge each time an enemy is defeated |
Kill: TP Charge | Restores a small amount of TP each time an enemy is defeated |
Resist Elements | Increases all elemental resistances by X% |
Rapid Recovery | Reduces duration of status ailments on character |
Resilience +20% | 20% resistance to all negative statuses |
Resilience +25% | 25% resistance to all negative statuses |
Uncapped Damage | Raises the damage cap from 99,999 to 999,999 |
Random: Fire Eater | Occasionally absorbs fire damage as HP |
Random: Ice Eater | Occasionally absorbs ice damage as HP |
Random: Lightning Eater | Occasionally absorbs lightning damage as HP |
Random: Water Eater | Occasionally absorbs water damage as HP |
Random: Wind Eater | Occasionally absorbs wind damage as HP |
Random: Earth Eater | Occasionally absorbs earth damage as HP |
Random: Nullify Damage | Occasionally reduces damage to 0 |
Name | Description |
Attack: ATB Charge | Very slightly recharges ATB gauge each time an enemy is attacked |
Attack: ATB Charge II | Recharges ATB gauge each time an enemy is attacked |
Improved Raise | Slightly boosts HP restored to allies by Raise |
Improved Raise II | Boosts HP restored to allies by Raise |
Leadenstrike | Improves damage but ATB charges ~70% slower |
Ironstrike | Improves damage but ATB charges ~50% slower |
Stagger Lock | Prevents staggering of enemies |
Quick Stagger | Staggers enemies at a nearly full gauge (~90%) |
Stagger: TP Charge | regain small amount of TP when staggering an enemy |
Stagger: TP Charge II | regain TP when staggering an enemy |
Chain Bonus Boost | Slightly boosts chain bonus from attacks |
Chain Bonus Boost II | Boosts chain bonus from attacks |
Improved Cure | Slightly enhances the restorative effects of Cure spells |
Improved Cure II | Enhances the restorative effects of Cure spells |
Ally KO: Power Surge | boosts Attack and Magic while an ally is KOed; double if both allies are KOed |
Ally KO: Power Surge II | boosts Attack and Magic while an ally is KOed; double if both allies are KOed |
Critical: Power Surge | boosts Attack and Magic while HP-Critical |
Critical: Power Surge II | boosts Attack and Magic while HP-Critical |
Improved Debuffing | Slightly boosts the success rate of debuffing abilities |
Improved Debuffing II | Boosts the success rate of debuffing abilities |
ATB +1 | Adds 1 segment to ATB |
Improved Guard | Slightly enhances the effectiveness of Mediguard and Steelguard |
Improved Guard II | Enhances the effectiveness of Mediguard and Steelguard |
Improved Ward | Slightly enhances the effectiveness of "Ward" abilities |
Improved Ward II | Enhances the effectiveness of "Ward" abilities |
Improved Counter | Slightly enhances the effectiveness of Counter abilities |
Improved Counter II | Enhances the effectiveness of Counter abilities |
Critical: Shield | Slightly boosts physical and magic resistance when HP is low |
Critical: Shield II | Boosts physical and magic resistance when HP is low |
Defense Maintenance | Slightly extends the duration of defensive buffs |
Defense Maintenance II | Extends the duration of defensive buffs |
Improved Debilitation | Slightly boosts the success rate of debilitation abilities |
Improved Debilitation II | Boosts the success rate of debilitation abilities |
Augment Maintenance | Slightly extends the duration of offensive buffs |
Augment Maintenance II | Extends the duration of offensive buffs |
Stagger Maintenance | Slightly extends the duration for which enemies remain staggered |
Stagger Maintenance II | Extends the duration for which enemies remain staggered |
Enfeeblement | Greatly weakens physical attacks |
Hindrance | Weakens physical attacks |
Stifled Magic | Greatly weakens magical attacks |
Fettered Magic | Weakens magical attacks |
Paper Tiger | Greatly reduces maximum HP (~40%) |
Silk Tiger | Reduces maximum HP (~70%) |
Name | Description |
Physical Wall | Take X less physical damage |
Magic Wall | Take X less magical damage |
Damage Wall | Take X less damage |
High HP: Power Surge | Increases damage dealt to enemies when HP is 90% or above |
Low HP: Power Surge | Increases damage dealt to enemies when HP is below 10% |
Ethereal Mantle | Immune to physical damage but can only be healed by items or Eidolons. |
Magic Damper | Immune to magical damage but can only be healed by items or Eidolons. |
Affinity | Enhances elemental damage (Fire Affinity boosts fire etc.) |
ATB Rate | Increases the rate at which the ATB gauge charges by X% |
Buff Duration | extends positive status duration by X% |
Vampiric Strike | absorb a small amount of damage weapon inflicts |
Random: Instant Chain | 0.5% chance of instantly raising the chain bonus up to the stagger limit with each hit; will not stagger the target, but the next attack will send the opponent into stagger status. Will not work on enemies over level 49. (e.g. all bosses are above level 49). |
Gestalt/TP Boost | Improves charging of TP and Gestalt gauges. |