| Name | Description |
| HP | Increases max HP by X |
| Strength | Increases Strength by X |
| Magic | Increases Magic by X |
| Resist Fire | Increases fire resistance by X% |
| Resist Lightning | Increases lightning resistance by X% |
| Resist Ice | Increases ice resistance by X% |
| Resist Water | Increases water resistance by X% |
| Resist Earth | Increases earth resistance by X% |
| Resist Wind | Increases wind resistance by X% |
| Resist Physical | Increases physical resistance by X% |
| Resist Magic | Increases magic resistance by X% |
| Resist Damage | Increases both physical and magic resistance by X% |
| Resist Deprotect | Increases Deprotect resistance by X% |
| Resist Deshell | Increases Deshell resistance by X% |
| Resist Debravery | Increases Debravery resistance by X% |
| Resist Defaith | Increases Defaith resistance by X% |
| Resist Slow | Increases Slow resistance by X% |
| Resist Poison | Increases Poison resistance by X% |
| Resist Weak | Increases Weak resistance by X% |
| Resist Curse | Increases Curse resistance by X% |
| Resist Pain | Increases Pain resistance by X% |
| Resist Fog | Increases Fog resistance by X% |
| Resist Daze | Increases Daze resistance by X% |
| Resist Death | Increases Death resistance by X% |
| Critical: Protect | Casts Protect when HP is low. Functions only once per battle |
| Auto-Protect | Casts Protect at the start of battle |
| Critical: Shell | Casts Shell when HP is low. Functions only once per battle |
| Auto-Shell | Casts Shell at the start of battle |
| Critical: Veil | Casts Veil when HP is low. Functions only once per battle |
| Auto-Veil | Casts Veil at the start of battle |
| Critical: Bravery | Casts Bravery when HP is low. Functions only once per battle |
| Auto-Bravery | Casts Bravery at the start of battle |
| Critical: Faith | Casts Faith when HP is low. Functions only once per battle |
| Auto-Faith | Casts Faith at the start of battle |
| Critical: Vigilance | Casts Vigilance when HP is low. Functions only once per battle |
| Auto-Vigilance | Casts Vigilance at the start of battle |
| Critical: Barfire | Casts Barfire when HP is low. Functions only once per battle |
| Auto-Barfire | Casts Barfire at the start of battle |
| Critical: Barfrost | Casts Barfrost when HP is low. Functions only once per battle |
| Auto-Barfrost | Casts Barfrost at the start of battle |
| Critical: Barthunder | Casts Barthunder when HP is low. Functions only once per battle |
| Auto-Barthunder | Casts Barthunder at the start of battle |
| Critical: Barwater | Casts Barwater when HP is low. Functions only once per battle |
| Auto-Barwater | Casts Barwater at the start of battle |
| Critical: Haste | Casts Haste when HP is low. Functions only once per battle |
| Auto-Haste | Casts Haste at the start of battle |
| Critical: Tetradefense | Casts Protect, Shell, Veil and Vigilance the first time HP is low |
| Auto-Tetradefense | Casts Protect, Shell, Veil and Vigilance at the start of battle |
| CP: x2 | Double the CP awarded after battles |
| Improved Potions | Double the restorative effect of Potions |
| ATB Advantage | Charges a single ATB gauge segment prior to battle |
| First Strike | ATB gauge is fully charged at the start of battle |
| Improved Evasion | enhances Evade auto-ability |
| Time Extension | grants more Target Time for battles |
| Victory: TP Charge | improves TP gain from winning battle |
| Shroud Scavenger | Increases the odds of obtaining shrouds after battle |
| Item Scavenger | Increases the odds of obtaining items after battles |
| Item Collector | Increases the odds of obtaining rare items after battles |
| Kill: Libra | provides information from a defeated enemy |
| Kill: ATB Charge | Restores a small amount of ATB gauge each time an enemy is defeated |
| Kill: TP Charge | Restores a small amount of TP each time an enemy is defeated |
| Resist Elements | Increases all elemental resistances by X% |
| Rapid Recovery | Reduces duration of status ailments on character |
| Resilience +20% | 20% resistance to all negative statuses |
| Resilience +25% | 25% resistance to all negative statuses |
| Uncapped Damage | Raises the damage cap from 99,999 to 999,999 |
| Random: Fire Eater | Occasionally absorbs fire damage as HP |
| Random: Ice Eater | Occasionally absorbs ice damage as HP |
| Random: Lightning Eater | Occasionally absorbs lightning damage as HP |
| Random: Water Eater | Occasionally absorbs water damage as HP |
| Random: Wind Eater | Occasionally absorbs wind damage as HP |
| Random: Earth Eater | Occasionally absorbs earth damage as HP |
| Random: Nullify Damage | Occasionally reduces damage to 0 |